you know when you read the code. and the code is like

float flooboogMultiplier; // When calculating the flooboog, the flooboog will be multiplied by this value (default 1.0)

and its like. why?? why??? whats wrong with the flooboog. this code is designed to calculate the flooboog. so why would i want to change it???? it implies theres something wrong with all the code maybe? some users have requested changing the flooboog i'm sure. they must be, for this to be an option. but who?? and why???

i guess if your flooboog just isnt coming out right, youve got to scale it havent you. its not a science, its an art. you try the flooboog and its wrong, so you change it to 1.1 and then try it again. maybe you try to 1.05x your flooboog. its a fine art, i bet. can probably get paid pretty well to tune a flooboog
@jk This is why when people say “the code is the documentation” I just start laughing and never ever stop
@jalefkowit you can search open source codebases for "flooboogMultiplier =" and everyone sets it to 1.0. except for two people, one who sets it to 1.0001 with the comment "// critical fix" and someone else who leaves no comment whatsoever and sets it to 9
@jk @jalefkowit i... i need to check my flooboog multipliers after this revelation...
@hobbs @jk @jalefkowit is flooboog an actual thing in use or just a placeholder name, albeit a funny one?
@mojala @hobbs @jk @jalefkowit oh man, flooboog is a physical quantity, of course; what were you taught in primary school science?
@ptesarik
@mojala @jk @jalefkowit here in americaland, a flooboog is a dozen queeznits but I think in most of Europe it's only ten blorbungs.