I played or ran four games of the #Traveller #ttrpg this weekend. Not one of the scenarios had players resorting to violence. There was no combat. It was discussed, but a different way was found each time.

That’s a feature, not a bug.

#travellerrpg

@cybergoths

Next up: Run a Paranoia game where no one dies or is declared a Traitor.

@cybergoths I love it when people come with non-violent ways to circumvent barriers in RPGs.
@zdl I’m always conscious, especially in Traveller, that gunplay tends to have similar
consequences to real life…
@cybergoths Yep. In our campaigns, violence is the failure mode.