I played or ran four games of the #Traveller #ttrpg this weekend. Not one of the scenarios had players resorting to violence. There was no combat. It was discussed, but a different way was found each time.
That’s a feature, not a bug.
I played or ran four games of the #Traveller #ttrpg this weekend. Not one of the scenarios had players resorting to violence. There was no combat. It was discussed, but a different way was found each time.
That’s a feature, not a bug.
Next up: Run a Paranoia game where no one dies or is declared a Traitor.