New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retoots welcome!
https://zeux.io/2025/09/30/billions-of-triangles-in-minutes/
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retoots welcome!
https://zeux.io/2025/09/30/billions-of-triangles-in-minutes/
@zeux impressive!
btw Blenders glTF importer is Python, which I guess explains why it is much slower to crash than UE5 :)