New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retoots welcome!

https://zeux.io/2025/09/30/billions-of-triangles-in-minutes/

@zeux impressive!

btw Blenders glTF importer is Python, which I guess explains why it is much slower to crash than UE5 :)

@aras C++ proudly holds the crown of fastest-to-crash-language indeed.
@zeux @aras Hardly! With the right linker script I can get a process to crash before it even runs any code in the executable image
@rygorous @zeux @aras true, but C++ gives you an opportunity to crash your whole workstation even before it gets to linking