drake meme:
✋😒 fix bugs and create content
😎👉 f* around with water shader
drake meme:
✋😒 fix bugs and create content
😎👉 f* around with water shader
Beautiful game, that shader looks amazing :O
@jaaprood
definitely!
The water mesh is baked at edit time, and I use an SDF to bake "distance to shore" into the vert colors.
There's Gerstner waves in the vertex shader
For the wake you're talking about: I run the classic "2D Water Ripple" effect (Hugo Elias) in a separate compute shader
There's also an invisble particle effect rendering into *another* buffer that tracks the car's "wind wake", mostly used for vegetation but also expresses as foam on the water!