iOS devs: anyone having any luck with your 26.0 toolbar buttons NOT sometimes being drawn light-on-light with Reduce Transparency in dark mode?
@marcoarment if it's anything related to one of my bugs, I think the trick is to provide a distinct color and don't use the system label color
@stroughtonsmith But… the background color? (Black?)
@marcoarment the auto light/dark mode switching is just kinda broken in this release 😅 In any level of transparency

@stroughtonsmith Having to deal with customer reports of bugs in my app that are really iOS 26.0 bugs is getting old very quickly.

I've got enough legit bugs of my own! I don't need Apple's, too!

@marcoarment you're not the first person to say that this week!
@marcoarment I’m so sorry 😅🤦‍♀️
@marcoarment Reduce transparency in light mode has also been broken since one of the early betas. Even in Apple’s own apps.
@marcoarment I was blaming Apple, but didn’t realize I had ‘Reduce Transparency’ turned on. Just turned it off and it’s a whole new iOS 26 experience… I wonder if it turned on by default during upgrade?

@marcoarment in some cases I have a bit of luck with doing the contrast calc myself for e.g. text labels and forcing a black or white directly based on the surrounding "color" read via heavy usage of extensions

e.g let luminance = 0.299 * red + 0.587 * green + 0.114 * blue
return luminance > 0.7 ? .black : .white

@marcoarment From what I can tell, when running apps in Dark Mode with Reduce Transparency enabled, bars think they're running in Light Mode. More or less confirmed it in a blank sample project with a Light and Dark Mode accent color and a navigation bar button. The button is drawn using the Light Mode color when the OS is running in Dark Mode with Reduce Transparency enabled (but works as expected when disabled).. filed FB20301701