I played Moss again. Love the aesthetics. Takes a minute to get going with the puzzles, but when it does pick up it ends immediately. Classic 3 hour #VR "experience", sigh. Now there's book 2 though, so I'll start that tomorrow.
Finished Moss Book 2. Generally better than the first one with more interesting powers, puzzles, and story clocking in at about 4.5 hours. They really should have been one game though.
I don't really like puzzle games, and I probably wouldn't like Moss if it wasn't a gorgeous VR game with a cute mouse. Puzzle games revolve around deducing the creator's intended solution, and I really prefer systems based games that allow creative solutions. I'm always annoyed when someone describes #PortalFoxesTD as a puzzle game.
@Alrecenk I'm in a similar boat. I'm ok with puzzle games but the minute I get hard stuck on something with convoluted logic, I'm out.
@justdaveisfine Yeah, I've tried some point and click "puzzle" games where the solution is like "play the lute so a fish jumps and catches fire so somebody goes running and drops the key", and I bounce right off that. Anytime one of my games seems like there is a puzzle, it's really a stealth tutorial. It's possible to beat the last official tutorial of Portal Foxes without placing your only unit, and there's an achievement for it. Every trick the "puzzles" are trying to get you to do is an aspect of the mechanics that was always there, and you just didn't know about it. This also means sometimes people get past a challenge without learning something important, but that's fun too, when you know you got away with something you weren't supposed to...As long as people don't get too full of themselves to realize they're missing something later.