#worldbuilding
@Jackgiantkiller
Sort of, but not really.
I'm not going to pretend my reasoning on this is entirely coherent, but since you have me thinking about the topic, I realized I have four relatively distinct positions regarding setting independence from roleplaying system:
1/x
@Jackgiantkiller
1) Media franchise or other work of fiction that fascinates me - The setting clearly came first. But it is presented through stories (or non-RPG games). So I can vaguely envision the types of adventures which might fit with the stories, and will try to find or make a system that matches this feeling well.
2/x
@Jackgiantkiller
2) Repurposing existing TTRPG settings to different systems - The setting and sorts of adventures have already been presented. The original proposed system tries to suggest what is important or to be focused on. However, I'm just dissatisfied with the mechanics and think there could be something that would better simulate the norms of the setting to my tastes. So I swap something else in.
3/x
@Jackgiantkiller
3) Personal Homebrew settings - These are usually roughly designed with a particular system in mind. These days usually a homebrew system. However, if a different system comes along that fascinates me more or seems more satisfying in some way, then I will happily switch to using that other system with the setting.
4/x
@Jackgiantkiller
4) Setting created independently from both TTRPG systems and primarily narrative works - I'm hard pressed to think of a setting like this that really grabbed my interest. I've looked at a handful over the years, but for reasons I'm unclear on, I can't think of any that intrigued me enough to want to run a game in.
But I also can't explain why they don't interest me. Maybe its something inherent in this type of work. Or maybe I just haven't found the right one?
5/5