Of course I'd get at least one rejection. This is a new one:
"The UIRequiredDeviceCapabilities key in the Info.plist is set up in such a way that the app will not install on the device used in review."
That field hasn't changed, like ever. WTF?
Of course I'd get at least one rejection. This is a new one:
"The UIRequiredDeviceCapabilities key in the Info.plist is set up in such a way that the app will not install on the device used in review."
That field hasn't changed, like ever. WTF?
Close to half my iOS submissions get rejected for bogus reasons. Meanwhile, scam apps sail right through App Review. What a system.
Submissions for visionOS and macOS hardly ever get rejected. 🤷♂️
This UIRequiredDeviceCapabilities rejection doesn't seem new:
https://developer.apple.com/forums/thread/98481
https://developer.apple.com/forums/thread/98537
https://developer.apple.com/forums/thread/124979
https://developer.apple.com/forums/thread/792578
Of course, no useful replies to any of those posts. If someone had a similar rejection please let me know how you were able to fix it.
Found Apple’s own docs confirming (as we knew) that arm64 in UIRequiredDeviceCapabilities is perfectly valid:
https://developer.apple.com/support/required-device-capabilities/
Xcode even adds it by default. So rejecting a build for not installing on an iPad Pro M4 is… odd. Likely a review glitch. Back “In Review” now. 🤞
@2ndNatureDev I'm not excluding any architectures nor changed anything related. Project is set to Standard Architectures (arm64). Even a new project will include that key in its info.plist file.
And they're complaining they can't install on an iPad Pro 11 (M4), which is arm64.
And AFAIK, arm64 has been the default since iPhone 5s or something.