oh hello copy protection, fancy meeting you here
oh hey that's fun. this game has two layers of copy protection! if I hack the "check weird sector" code to always return 0 (for found-it), it tells me "Diskette/version out of phase"
they call the copy protection on two different sectors, and throw the out-of-phase error if they give the same result, I think
so you can't just overwrite check_copyprotection_sector with return 0
oh god they overwrite the DOS interrupt 1E in the middle, to make DOS think it's a different kind of floppy disk.
okay I now know HOW to crack the game, I just gotta write the x86 assembly.
normal people don't do this. normal people don't write 16bit DOS assembly in 2025.
I have 37 bytes. this won't be hard
and... it doesn't work.
tertiary copy protection?
I think they might be depending on the value of the weird sector elsewhere. like they're loading it SOMEWHERE, maybe they overwrite some code?

I need a comparative DOS CPU tracer.

Like, load two copies of the same EXE, and run until the execution diverges

THEY CHECKSUM THE FIRST 16KB OF EXECUTABLE RAM?
I patched the EXE to have the right value, but then they checksum it, and now the value is wrong!
insert pop-team-epic "you are motherfucker" here
they checksum memory MORE THAN ONCE!?
@foone I am behind seven checksums, I am uncrackable.