Something my brain has been doing since the page launched is considering the runway remaining and wondering if my plan is going to scale correctly to live up to what I want it to be.

There's a lot left to do! But I'm actually really excited about my system in place to achieve my "world changes as you die and make decisions" pitch in super meaningful and exciting ways. It already works and just scales forever and it's going to be so coooooool to see

#gamedev

some very early hypothetical scenarios were like

Defeating the prison guards results in more escaped prisoners.

If you don't defeat the growing goblin encampment they'll raze the nearby town.

As you fight certain factions, their influence in the region shrinks and their territorial control may pass to another faction or have war break out.

All of these and more are literally trivial in the _current feature set_! Very exciting!

Chronicles IV: Ebonheim on Steam

A classic dungeon-crawling CRPG with nuanced character building and brutal, turn-based tactical combat. Explore a fully non-procedural world that changes when you die. Progress on the backs of your past-slain heroes by using their gear and memories to carry onward.