I don’t know if I’m the only one who’s noticing this or I just haven’t seen others say anything about it, but—

The selective use of HDR in Liquid Glass (not just the effect, but the UI, text, etc) is nuts. It’s impossible to screenshot, but translucent white text on blue looks *gray* if the text above it is a Plus Lighter white, which is *punchy as fuck*.

This image doesn’t accurately show the color as it appears on my screen (Pro Display XDR) but it does show how ridiculous the difference is.

So many issues with using HDR in UI, but one is consistency of appearance across devices and screenshots of apps. Developers, users will screenshot apps and it just won’t look the same when reproduced on the web, posted through social media, or on older displays.

It’s specifically the selective, inconsistent use that I can’t understand. If it were used across the system in predictable ways, sure. But one app will use it for one thing, another a lot, and even another won’t use it at all. Awful.

@louie It's the same issue I have with app icons that have a white background. The Liquid Glass highlight is brighter which makes the whole icon just look sorta gray 😕
@louie Liquid Glass buttons also seem to lean on HDR highlights for their outlines — which works *some* on iOS on OLED panels but leads to the muddy mess you see on macOS, where mini LED can't drive HDR with enough precision.