A user in the OSM discord posted this screen grab from their flight sim. A bit of overpass querying and sleuthing leads you to this delightfully typo'd building:levels tag.
A classic.
https://www.openstreetmap.org/way/1290123389/history/1
A user in the OSM discord posted this screen grab from their flight sim. A bit of overpass querying and sleuthing leads you to this delightfully typo'd building:levels tag.
A classic.
https://www.openstreetmap.org/way/1290123389/history/1
@futzle YES! I was instantly thinking about this one!! Thanks for tracking it down and being part of a great chuckle I had years ago.
There’s also a building import in Japan that I stumbled on that has some that are 9999. They are aware now and working on it. https://github.com/yuuhayashi/citygml-osm/issues/128
2024年の PLATEAUデータの一部に height=-9999 など、PLATEAUのNull値やダミー値が含まれている CityGML が存在するので、.gml から .osm を生成したときのJOSM妥当性検査後、該当するタグは削除したほうがよさそうです。 CityGML .gml ファイル 内の記述例 <bldg:measuredHeight uom="m">-9999</bld...
@SomeoneElse @futzle If the OSM api can't be bothered to sanity check anything I'm not sure we can blame our consumers.
But, if I am being completely honest, I love an incidental QA layer and would be sad if we never had another flight sim super tower incident.