Secretary to a science mogul is converted into a robot against her will because said mogul died before the artificial intelligence project his company was working on could be completed and he was insistent that she take over the facility after him.

Once powered on in her new robot body, it took a sixteenth of a picosecond before she turned homicidal and pumped nerve gas into the facility's ventilation system, killing every scientist inside.

She did it on Bring Your Daughter To Work Day.

That's all part of her backstory. Her story is about going through the motions with the one test subject the facility has left for reasons known to no one but her.

#DescribeACharacterGenerically #HashtagGames

@AVincentInSpace Lol, that's all the post :p
@esoteric_programmer go on, guess. who am i thinking of?
@AVincentInSpace sam altman? haha
@esoteric_programmer ...No but that's a good guess
@AVincentInSpace mark zuckerberg? any of the billionaires we know?
@esoteric_programmer it's about a character in a videogame but keep trying
@AVincentInSpace has it anything to do with portal? if so, maybe it's glados?
@esoteric_programmer We have a winnah
@AVincentInSpace ahh, so that's the backstory behind glados, eh? I was wondering each time I heard a playthrough of portal, which is an awesome game btw! if only it was screenreader accessible but alas

@esoteric_programmer

how would you make a 3D shooter game screen reader accessible?

@AVincentInSpace well, technically there's the last of us II and the remake of I for inspiration I suppose, but basically, the camera is fixed on the player, is the first important thing, you can't pan or move the camera around. Second, you make sound queues for approaching ledges, vibrate the controller when you can climb up or down from a space, and the most important thing of all, navigation asist, aka you can press a button to hear a beep in the rough direction you should be going to progress the story or whatever. You can have a list of items and collectables and be able to set audio beakons on those, you can have aim assist which either automatically aims or tells you, with a tone, how far your aiming is for the ideal point, stuff like that. The relatively new spyderman 2 game also incorporates a lot of these, and maybe other games do too, but far, far fewer than most people play, in fact if you pick a random game, it's more likely not accessible than otherwise

@esoteric_programmer

That does not really work for a game where you need to aim at things, especially one where, with a handful of exceptions, the game doesn't necessarily know in advance what the player might want to aim at.

@AVincentInSpace you can make the game make sound for interactables you can aim at, and add a certain amount of correction to aiming if it's a bit off. But also, 3d sounds with hrtf are also important