EA reportedly shelves Need For Speed completely to focus on other projects
EA reportedly shelves Need For Speed completely to focus on other projects
Project Remora or whatever the hell Sims 5 was supposed to be was suffering from significant takeoff, vision, conceptual and design issues.
Every day, five or six designers would argue about if a feature was inclusive enough, a gesture was offensive, a Simlish term or phrase was close enough to a real life slur. If a neighborhood had enough representation or diversity.
What they learned was that reality is actually quite cruel and biased and creating their perfect garden hedge-maze of a game removed the essence and life out of it. Sims 5 did not reflect the reality that players actually experienced or had day-to-day, and it was entirely the designer’s fault.
They had created the very thing they despised, a cookie-cutter suburbian barbie doll house. With multiplayer, ripe for trolling.
So yeah, I’m not surprised Sims 5 was cancelled.
…What? Where in the world did you pull that from?
It’s difficult to find, Project Rene is over two years old now, this is some early test demo footage:
Project Rene was literally the biggest news in the Sims space a couple of years ago, it’s not hard to find info about it.
But you know what is hard to find? Anything supporting the wild story you spun to dunk on people who are trying to be decent to their fellow human
Maaan.
I mean, I would take a Burnout instead. I just wonder if it'd make sense to try that at this point with a completely different market and group of people. I guess we can see if they figure out that Skate reboot and go from there.
I think the Criterion Hot Pursuit and Most Wanted games are underrated. I get why, they're very Burnout-y for NFS fans but don't play just like Burnout, but man, are they sticky and precise and smooth.
And they still look great today, too.
I think Hot Pursuit played more like Burnout than Burnout Paradise for me.
Although the series peaked at Burnout 3.
Both MW and Paradise have very quirky handling built for their open worlds, but I honestly really love both.
Paradise is such a perfect little gem of a small open world that is entirely consistent and has super clear design rules, sometimes to a fault. MW is a super smooth, compulsive expansion on that. They both hold up amazingly well today, even visually.
I just don’t want to be navigating while going 200mph. The big goofy arrow barriers are part of the Burnout experience, and Paradise not having them to keep me on track kills it for me.
Also, I embrace Takedowns, but reject Traffic Checking. This is the way. It’s all about the tiny pinpricks of light in the distance rapidly becoming metal walls of death. If you’re not in the oncoming lane, that’s not Burnout
Yeah, Paradise is built on you learning the map. I have a hard time wrapping my head around how hard doing that is fresh because man, is that map seared into my brain forever now.
Traffic checking is weird because I want to dislike it on principle coming from 3, but... yeah, I kinda really like the games that include it, too. Like, reluctantly. I see how it breaks something at the core of the Burnout idea, but also... it's really satisfying and makes the game more pleasant to play, even if acknowledging that feels wrong.
Yeah, I skipped over the original and when I went back to it I genuinely couldn't see what the fuss is about.
My biggest gripe with the remake ended up being that it felt a bit weird after coming from playing a bunch of Hot Pursuit, but I ended up playing an absolute ton of MW once I got used to the way it drives.
I couldn't tell you why they chose to reuse titles for those two games, though.
I’m a huge (old) nfs fan, and I love HP ‘10 and MW ‘12. It’s no U2 but both are damn good games. I fired up MW not too long ago, just to cruise.
Burnout was the shit too. Mostly for Crash Mode. Paradise was cool with the open-world but them kneecapping crash for whatever the fuck they called’ bounce your car endlessly down the street’ mode was fucking atrocious. EA selling the ‘ultimate box’ on the pc without the fucking island was bullshit, always been pissed of about that.
Was it missing? I don't remember that. Did all the DLC make it to the remaster? I kinda remember it did.
EDIT: Checked. The Steam page says it did.
I hate to advocate for live service but…
An open world MMO racing game with a map that has roadworks that change the layout, on a weekly basis. Cops that do crackdowns on certain makes of cars, Carjackers trying to steal your ride, an ever evolving racing scene, weather events… give me a career mode where pushing my luck and teasing the cops too much costs me real progress. New songs in the radio every month, new events, new storylines and new arcs.
E.A could absolutely put it together and it could be great. But they would microtransaction the hell out of it, P2W, monetise the arse out of it and make it terrible. Because EA
You mean like NFS World? I was a closed beta tester. When it was a P2W system (buy powerups, etc) it wasn’t ruined by it, and if you could beat a nfs game you can do just fine in World.
I only played for the first year or so - and haven’t played the 3rd party rebirths - but World had potential. And EA killed it, like the dumbasses they are.
You know there is a modern patch? You can still play this game today. Apply the modern patch by VEG. And you can play widescreen and other fixes.
People still play it today, even multiplayer see also the telegram group: https://t.me/classicnfs
I agree. This style of handling is common in newer NFS games and probably what I miss the most from the older games. I particularly dislike the grip-vs-drift upgrades, especially since drift is mostly “press X to drift”.
That being said, I did find some cars fun to drive in once they’re tuned a little, and I liked that different cars could have significantly different feel, which unfortunately can’t be said about all NFS games, especially the newer ones.
Hard disagree. I’m still in my starter car in Heat because the physics are 110% garbage. A stock 240 should not be able to pull off drifts like it has 800+ more hp than it has, or the fact that it forces a drift when you merely want to take a standard corner. In street tires. In a standard circuit/sprint race. Or how it’s tied to online servers, thus when the servers freak out, your single player event kicks you off. Or how there are objects that retain their lowest LOD no matter how close you are, or how long you wait. That’s just off the top of my head, it’s been a while.
I got the ‘premium’ or whatever version for $1.25 on steam a couple years ago. I played the 10 hour demo before that, reviewing it blind for a friend and then revisiting it 6 months later, each for a few hours. ‘surely, it’s been a couple years, they must have fixed it some’. Nope, not even a bit. I want my $1.25 back.
Shit, I think Unbound is a decent upgrade from Heat. And I don’t particularly like Unbound, so that’s kind of both a complement and an insult at once. The bar was so low it was touching the floor, it could have only gotten worse with DRM that opens a backdrop to my machine or something. I spent $10 for it, and I don’t want my $10 back for that installment (I mean I’ll take it if they are offering but), so… Heat is baaaaad. Unbound is meh, but meh beats the hell out of baaaaad.
Fuck, my NFS : hot percent was 28 years ago.
It slapped tho.