[DEV] Enchantments on Thrown Weapons
[DEV] Enchantments on Thrown Weapons
This is a great addition! Finding upgraded/enchanted thrown stacks makes it enticing to invest SoUs further to make em unbreakable. I especially love those thrown weapons with unique effects and debuffs, instead of just pure damage weapons. A badge for +15 thrown weapon run would be great, a lot of new players don’t know you can actually upgrade them, and it adds variety in runs to try out new things!
Can we also have buffs for darts in this update? We could make it viable to dump SoUs on them. A lot of them are not worth the seed+gold cost, save for a few notable ones. I think paralysis, incendiary, and mayyyybe displacing is already good (though the fact that they can miss makes them unreliable crowd control options). But it’s often difficult to justify using the rest. The duration of chill/adrenaline dart is too short, and shocking dart deals tiny damage. In these cases, it’s always better to save the seed and just get rid of the enemy with thrown/wand/ability/items/etc. Poison has many immunities, and rotberry/healing/holy dart consumes precious resources and they’re not impactful enough in dungeon runs (when compared against their opportunity costs). Sungrass seed is always used as my featherfall + food + heal, and starflower is for blandfruit level ups. Cleansing dart has no uses, the single enemy who uses buffs like adrenaline necromancer will spam it so much that it’s not worth the dart usage to clear their buffs.
If possible I’d love for additional roguelike ascension / fun challenges too that don’t take away gameplay like barrenlands. The only challenges I activate nowadays are badder bosses + champions unfortunately. Sometimes new enemies, items and challenges like “+20 pick run” makes me and friends revisit the game every few months. Thank you so much for the updates Evan!