I missed the start of this month, so I'm a day late.

This month I'm making a month of #tooll3

It calls itself "an open source software to create realtime motion graphics". It basically seems to be a demo tool, and the name is wierdly similar to Werkkzeug in which I used to play around.

From what I've seen so far, it's more intuitive and powerful than Werkkzeug was.

So this month, I'll try to produce something with it every day.

Currently I don't yet know how to release the project files

Day 2 (or 1, depending on how you count :P): Just blending two rotating cubes

#tooll3 #3d

Day 3

A pretty classic effect. I don't yet have enough understanding of #tooll3 to make it seamless.

Also had to use black and white, because any other color caused visible shading, and I don't know how to get rid of that ^^'

Also I think I know where the files are stored now, so I think I'll publish them on the weekend

#2d #tixl

Day 4 - The big question

I really love playing with these blend effects.
Math remains my mortal enemy.

I tried to fix yesterdays animation, but I just can't figure out the right settings for the perfect tiling, even though the math should check out.

But this loop at least should be seamless.

Also, today I learned that #Tooll3 actually somewhat half-heartedly renamed itself to #TiXL. But the old website is still up with no mention of that...

#3d #realtime

Day 5 - Tides

Playing some more with tiling

Unpolished, but I don't have too much time today.

#3d #realtime #tixl #tooll3

Day 6 - Flow

Most of the work here is done by the fluid feedback operator

Day 7 - Echo

Sadly ran out of time today, I'd like to continue working on this tomorrow.

I wanted to learn how to use the timeline to trigger events.

Instead I got stuck on the fact that the delay of TriggerAnim doesn't seem to work at all and that they don't reset after finishing, getting stuck on the final value. (Which can be useful I guess, but not if I want an animation that can be triggered multiple times)

#2d #Tooll3 #tixl

Day 8 - Echo v2

Still not looking good, but the animation looks a tiny bit more like what I wanted.

The triggerAnim node is really annoying to work with. Since they don't reset themselves once their done, I had to do so manually. But using the pick op combined with triggerAnim can cause some super unintuitive behavior :/

I think I should stick to keyframes for the next one.

Day 9 - Bloom

Used an obj I created in blender and keyframe animation.

I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P

I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints operators. Maybe I can combine those manually into DrawMashAtPointsUnlit, so I can keep evading having to deal with lighting :P

#3d #tooll3 #tixl

Day 10 - Sparks

This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P

I learned a bit how to use particles here, but I still feel like I'm doing it wrong.

I also actually used a light in this one. I don't get why the point-light gets stronger the further things are, had to work around that.

#3d #tooll3

Day 11 - Glide

Had something completely different planned, but I failed at making the camera track a moving object. Also getting it to render how I wanted. 🤷

#Tixl #tooll3 #3d

Day 12

"Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.

#tixl #tooll3 #2d

Day 13

Experimenting a little with SDFs

#tixl #tooll3 #3d

Day 14 - Bouncy Outline

If I'm making the outline a separate mesh anyway, might as well have some fun with it, right? :P

The curves still feel like a weak point of #tixl. The wobble is done with hand placed key-frames and cubic curves.

#tooll3 #2d

Day 15 - Bouncy Outline V2

The issue with TriggerAnimations I reported has been fixed!

https://github.com/tixl3d/tixl/issues/703

Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)

To celebrate, I looked at it again and noticed it had exactly the "shake" animation curve I was looking for :)

I also switched the colors of the cube, to make the outline more noticeable and the image maybe less harsh.

#tooll3 #2d

Day 16

Playing a little more with points. This actually includes some video editing in #blender, since #tixl doesn't support rendering a video from a specific time offset :P

Guess that could be a feature request

#3d #tooll3