Also I tried learning GoDot and struggled. Thought I was just unable to make a game. But I've had much more success with Macroquad. I think maybe game engines like GoDot are just too abstracted for me or something?

#GameDev

Like I would rather write the code directly than futz with weird IDE UIs and abstraction over simple concepts such as "global scope" and "singletons". Idk if this makes sense.