Yep thats 2 lods in one file, come on. Also new Blender chokes on it for some reason.
"Select Linked" is not enough. Is there a "Select Connected"?
Merge by distance and a couple deletes.
Maybe I can clean the others with some OBJ digging.
wheels are a bit overdone.
want to give it a spin but i'm too far away from a game

2008 was a special year by design

#F1

And the 1997 obj loaded in my program, with the collision group excluded. The very top (how is it called) needs to be modified though.
Textures maybe later.
Halp, how do I make this move around?
the body is triplicated, nice
The (McLaren) models of the years I was able to scrape: 1997, 2002, 2006, 2008, 2010, 2020
Now, textures are in a billion files, not in a map. What to do.
*atlas
have never worked with textures in Blender, this will be fun

Blender can't make a texture atlas? 3rd party Texture Atlas plugin says: "This tool currently works with single color materials"

#3dArt

I planned to do some vehicle physics, but the F1 cars i scraped for this occasion are not in a good shape. Maybe with @speed_dreams_official assets, but thats a whole new format, although not that hard to parse, it seems.
JoltPhysics.js demo

my little track
I was hoping I can make my engine, but this is fun right now. Maybe one day.
I'm rewriting this example to use my renderer instead of three.js, but example got hands