I spent a couple days reimplementing much of this piece by @Goldstarknight .
The principles were relatively easy, but the details took a ton of fiddling, especially getting it to loop properly. At first, I tried a BSDF for the material, but that proved too challenging to get the two-tone look I wanted, so I ended up just doing a simple color mix with a cross product. The background cubes use a simulation node to spawn on a timer with a random timeout in an interval.
Took probably about 5 or 6 hours of work altogether. I might see if I can get a dithered look without any anti-aliasing, and see if I can turn it into a compact APNG. I know I could do it via GIMP scripting, but I'd rather do it all in Blender if I can manage (I probably can't).
#Blender #EeveeRender #EeveeRenderer #GeometryNodes #SimulationNodes #3DArt #Art #Cube #Cubes #AbstractArt #AbstractArtwork #MotionGraphics #MoGraph