You know, I could write a whole blog post about this—and I might—but I think we need to start addressing the very likely possibility that the *entire thesis* that “UI should get out of the way” and “apps should focus on content” is wrong.

Apps aren’t just for looking at photos or videos. They’re for navigating through these things, organizing them, editing them. The tools to do those things should not get out of the way. They should be clearly defined and separate from the content.

The problem is not the introduction of glass as an element of the visual design language. If used as the Dock background alone, it would be totally fine! But because someone said “UI should get out of the way” and no one challenged it—instead of content literally being the focus, Apple has to intentionally put content *out of focus* (blurring) to make the glass elements visible. They have to put a gradient behind the glass so you can see it. That should’ve been the “oh, it doesn’t work” moment.
@louie One thing that’s really wild is that there’s no longer any indication of where you can drag a window? Not even a hover state or pointer change. The only way to know where you can drag a window from is if you know how it used to be designed. They’ve really crossed a line where “focus on the content” has become a goal itself rather than a goal to serve a purpose (like maximizing screen space, or removing clutter when it’s a distraction)
@robotspacer dude yes it’s killing me. It entirely relies on your platform memory and guessing. Terrible.