Some indie devs have really bad takes on the Stop Killing Games thing, sheesh

"How am I going to comply if I make an MMO as a solo indie??"

Well 1. I have bad news for your odds of making an MMO lmao and 2. why are you so concerned that dropping the non 3rd party proprietary parts of your source code into a repository somewhere with a no-warranty license would bankrupt you? 🙄

If you can't even do that much wait til I tell you about your obligations under the GDPR and or the DMCA as a live service provider, which are far more onerous than simply "please have some kind of end-of-life service sunset plan"
And let's not even get into players using your "I'm just a little guy" indie live service game to coordinate crimes. Yes, that does happen
@eniko Not just coordinate, commit. Like money laundering.

@eniko Like, there should be a named theorem for this: Any game that has all of:

1. In-game trade/commerce.
2. Any way to buy in-game currency with real-world currency.
3. People who want to play.

is inherently a money laundering platform.

@eniko Since someone asked then deleted the post, here's how you get your money out: item 3 makes it so you can sell in-game currency out-of-game way below face value (normal practice when laundering) to people who just want it for use in the game.
@dalias so you buy in game money with real money, then sell it for real money out of game at a discount?
@eniko After plausibly exchanging it around in the game across a multitude of mixer accounts so it's not trackable. I mean in theory it would be trackable, if the devs realized they had a money exchange platform subject to anti money laundering laws and not just a game. But...