I always found the relationship between Takumi and Karua mildly creepy, but I can't quite explain why in the way that the twins were obvious at. Please don't move to nappies next.
PS how good is the music of Day Nice

You know what. I don't even care what the actual plot is. My entire point of this game is to lose my shit at everything Darumi ever say ever.

PS, how good is the pixel splash screen

I hope someone rolled Nozomi's mum in a carpet and pushed her off a bridge.

I'm at day 75, 25 days to go.

So far I unlocked 48 event images, with 520 yet to be unlocked. This is wild maths. Like, is it just gonna be 500 pictures of protagonist screaming

Videos: unlocked 53, pending to unlock 151.

At least about half of the music was unlocked.

My latest hot take is this cast should never do any events ever again, include but not exclusive to: BBQ, country fair, sports day, formal dance, picnic day, killing game, girl scout biscuits selling, school disco, graduation, etc etc etc
Interestingly, on 84 the official identity of the tin can was Ima. By 85, he's officially referred to as Sirei.
Yeahh so Moko's character screen was blacked out immediately when you found out she's dead, but Hiruko's isn't after she's buried.
Why are eternal flames everywhere in this city though. I thought it was exclusively used as a barrier protection for the last defence school?

what the FUCK

Edit: that interlude was hella cool-creepy

The plot so far be like:
> Humans destroyed Earth's ecolog
> Earth as a life form activated its own immune system to wipeout humanity
> Humans have the technology to leave Earth and thrive in space
> Instead of that, humans opted to kill everything that's alive on Earth instead, somehow believe that will make Earth inhabitable again

Yeah I don't know what metaphor it's trying to make but damn

Sorry I'm kinda meh about every death so far, considering all the characters who died seem to make the situation worse chronically just by withholding important information as a form of power trip.

Ah, pity. I like Eito.

And to be fair, humanity isn't exactly lovable in this series.

And clever move to make the character screen "commanders absorption" number rather than "souls absorption" because, hey if technically speaking the absorbed are not commanders...

Most importantly, now Darumi my precious got her classmates killing each other thing going, 5 days before deadline.

Huh so the ending suggestion is:

Because Takumi gets levelled up special power by absorbing Eito with levelled up special power, who in turn got levelled up special power by absorbing ???; AND Takumi can retain all his stats and just jump to a different time line.

So just... Kill every one the moment he meets them, absorb all their powers, then just restart with full god tier powers? Like killing your team don't even matter if they can be re-done from beginning, while keeping your stats

Oh fuck this pseudo choice. Pet peeve of mine.

If it's anything like Zero Escape, I'm estimating I'm at 45% of game completion. Tbh at this moment it feels less satisfying than either the first run of Zero Time Dilemma as well as Danganronpa V3, specifically because I hate pseudo choices and Zero Time Dilemma fully embraced throwing a hard WTF at the player right in the first playthrough without pseudo choice that later turned out to be core to the main plot.

I sure hope there's a good inbuilt ending map though, no way I'd be able to remember what ending was caused by what and how what what the f

Hey, it could be worse. As someone fond of Raging Loop, that game spent 13 hours(!) setting up by forcing you to sit through people playing Mafia badly.

You know that thing in Zero Time Dilemma where you start the game, flip a coin of life and death at 15 minutes, immediately get a good ending with credit rolling and be like what the actual fuck just happened.

The Hundred Line isn't quite that over the top, but I'm getting sus that the real game is about to start from the point and onwards, as there hasn't been any decision trees other than the infuriating pseudo decision. Ultimately what I liked about Zero Time Dilemma is it's a linear game with many branches that acts as parallel chapters, and it's well communicated accordingly.

What I would really want now, is a clear route path laid out in flowchart. Zero Time Dilemma, Raging Loop, Quantum Suicide, and Ai the Somnium did this well. Gnosia barely gets away without it only because of achieving each ending is fairly straightforward with a guide.

I'm just too old and too tired to keep track on 100 routes otherwise, even super good games like Buried Stars just left me with, nah, I can't force myself through that many repeats and hope something's gonna change.

I should also point out Zero Time Dilemma, Gnosia, AND Raging Loop was meh at first ending, but then it got _good_.

HOLY SHIT THE TITLE SCREEN'S BACK GROUND VERTICAL RED LINE TURNED INTO A RED 2.

So, upon game completion, it's The Hundred Line 1 -> The Hundred Line 2.

Zero Escape team, please fuck me up. I expect a lot now.

Edit: yes "The Hundred Line 2" is completely expected to be the second half of the branched out game. Look at on the saving file, it stated number of clears is 0 even though we've seen the credit once already.

Roflmao not only continued at where the first playthrough ended, if you go to backlog it has the backlog of the last conversation you had at the end of the last ending. It's basically Day 101 rather than NG+.

Also your entire party kept their stats, and the various rocks, rags and sticks you collected from last game are still here. I don't even want to know what their storage looks like.

I fully admit I have the temptation of wiping my entire team to absorb their powers, then reset to a new game.

Thankfully the actual game play don't reward this. Thinking about how Raging Loop got to the point that the characters were murdering each other for fun because they were so sick of the loops.

Lol finally there are actual options in a game that's all about 100 endings.

Interestingly so far Eito comes across as a lot more in the right than everyone else, considering what's allegedly done by humankind is so demonic that getting rid of humans is doing this world a service.

But also it's one of those games less about playing as me, and more about fuck around and find out. So behaving outrageously is the entire point.

Not a spoiler, things people probably want to know getting into The Hundred Line, QoL wise.

1. There is a good, clear laid out flowchart of choices. I was most worried about not having this and losing track.

2. While it started off screaming Danganronpa, indeed the Zero Escape shines through later on. Seems like you can't fuck up lost forevers in terms of the branching stories, though I can't confirm it at this point.

3. While the battle system isn't quite Nippon Ichi, as far as Too Kyo goes it's competent enough. I was worried it's another replaying skateboard minigame hell, but thankfully I'm wrong.

4. One good decision made that I don't expect to love, is the mandatory flow of time. Given the scope, the game don't want you to be dwindling on one day for 25 hours. Which is wise.

Sometimes I get to a point and think, hmm I should get an achievement/trophy pop up now, except because it's Switch such a thing don't exist, and I feel such relief for the lacking of another silly KPI that I should know better to care about. So I might not 100% the game. I'll play until I had enough then I will stop.

#TheHundredLine

I opted to keep Eito alive mostly to see what shit and giggles he's gonna come up with.

My theory is Hiruko is someone who time travelled a lot more than Takumi, a common trope that's more common than the trope where protagonist is the only time traveller, also her specialty is "torture and murder". I also suspect there will be more core characters because of the weird empty gaps in explore layouts.

At this point seems like the studio owners are struggling financially too tbh. And holy fuck the scope
... And seems like the cast is a reality show after all.
Expect to fight a commander, ended up with Organisation XIII
The moment you start to interact with the real Sirei again, he immediately turns back to that dodgiest fucker
Tsubasa has a SVU. She made everyone WALK with her to the other school..ಠ⁠﹏⁠ಠ
Boooooo this is going to be a worse run than 49/50/51/52 because no Darumi.

Start of the route: Let me get close to that dodgy lying bastard Eito just so I can see what shit he will pull next.

On Day 11 route 11: Let me get close to that dodgy lying bastard Nozomi just so I can see what shit she will pull next.

I like Eito. A sincere committed villain with a clear goal oriented approach to things. Nozomi just seems like a combination of dodgy in the grand scale of things, manipulative but not very good at it, while Takumi still won't stop making excuses for her.

Route 11 be like, Nozomi behaving increasingly more outlandishly suspicious, Takumi becoming increasingly more outlandishly grasping excuses for her, meanwhile every characters as well as the player are just, nope.

HOLY FUCK TAKUMI

THIS GAME IS MADNESS

LIKE THIS SHIT IS DARUMI LEVEL OF MAD when Takumi got Hiruko to slice him in half, lower half used as revival genetic material, upper half as a decorator bomb.

Naming of ??? is cute and funny as. Phoenix isn't bad. Niceperm did Kurara do this. In the end it's Fireboy which sadly became FB.

I'd so go for Blaze. But also tbh I can't think of many masc fire names? Femme have Vesta and Hestia. Hmmmmmmm.

Kyoshika really was isolated and wasn't allowed to do anything normal prior to Academy huh.
Seems like the star of this route is Fireboy. He's been pretty neglected and miserable in THL1 so it's nice. Still, sad without Darumi.
Post apocalyptic beach episode o_O
Team Kurara just for this alone. I think everyone's been thinking this for loke what, 240 days now.
Hey I know that FB is a foetus in a jar and all, but is this the aroace representation that I wanted. Maybe. Let me dream. Ladies, let's make dowsing machine together.

Sirei randomly decided to do a firework night.

Someone's so gonna die or the food storage will so gonna get rekt or dysentery is so happening

To Shouma's credit, he actually had me lol here.
Mad respect to Shouma, who actually did something genuinely altruistic for once.

Earlier I hated how the one thing player had no choice over, is I want Takumi to have the choice to not cover for Nozomi's bs.

So now I'm incredibly delighted that the entire team turned on both of them, specifically because Takumi kept on covering for Nozomi's bs.

I now wonder if Nozomi's special ability is the game cannot continue unless she's alive in the last 5 days or so.

As far as I'm concerned, a dead Nozomi is good ending, considering the shit she pulled until this point. Except unlike Eito, the game doesn't allow you to enjoy not having Nozomi around.

I get that letting FB die to keep Nozomi alive is what FB wanted, AND the game refuse to let the player enjoy a game without Nozomi creating conflicts for the drama, but my god I prefer having FB around by far.
Nozomi just... Casually sexually assaulted Takumi?!?!?

That is an incredibly strange ending. Stopped at day 65, presented as a "good ending" where Eito kills himself after the team won from power of friendship, and apparently Takumi really liked being sexually assaulted by Nozomi.

It is the creepiest ending so far.