Top D&D designers join Critical Role after quitting Wizards of the Coast
Top D&D designers join Critical Role after quitting Wizards of the Coast
long term
If you can remember THACO, tabletop games have survived needing to change a few systems in the past
It does, I think. It powers “lair actions”, gives powers like interrupting turn sequence, making multiple moves in sequence. When the GM has a pool of currency players can see, there’s an unsaid acknowledgement things are going wrong/badly, which helps fuel collaboration in the storytelling aspect. I can say that someone fails an attack, but on a fail with fear they miss the attack AND leave themselves open to a harsh counterattack, or perhaps lose their weapon. I can do all of this off the cuff in D&D because ‘GM said so’, but then the players can feel an adversarial relationship instead of collaborative, which is so much more encouraged in Daggerheart.
All entirely subjective, and at its core it’s still heroic fantasy same as hundreds of other systems and if you are put off by rolling two dice for metacurrency, it’s likely not for you.
It comes from the FFG Star wars RPG system and its method of creating multiple success/failure conditions. It’s an entirely independent system to the light/dark side force mechanics.
That’s fair if it’s not solving a problem for you, but it does add something new that resonates with a lot of people (at least it did for me). I’m speaking from the Genesys side so I don’t know how daggerheart handles it, but I absolutely loved it. I found it made skill checks more collaborative, my table would suggest ideas for how to interpret the roll, and having more to ‘explain’ got people more descriptive in how they talk about their actions. We went from
From my understanding, they used to basically be the same as Games Workshop is today: If you talk to people who work there “off the record” (or they are pushing the equivalent of a youtube channel… shout out to Rogue Hobbies) you’ll either get outright condemnation or LOTS of vague posting of a culture of theft and abuse.
But recent years have seen people get annoyed enough at the products that they now care about labor and we start to see a LOT more complaints.
And Crawford is an incompetent smartass. I honestly don’t know what any TTRPG would have to gain from including him in the team.
If they hope to chase 5e’s success by following in its footsteps - piss poor adventure modules, nonexistent DM support, unbalanced player options, and a game designer that contradicts himself on Twitter every other post while attempting to explain why he isn’t wrong - then good luck to them, I guess.
I very much doubt that 5e became the juggernaut that it’s now because of Crawford. If anything, it’s despite of him - mostly because of the free publicity granted by things like Critical Role and Stranger Things, and DnD being the default option for anyone who develops an interest in roleplaying for the first time.
Good, WotC HASBRO is a wretched hive of scum and villainy.
FIFY
Either way, the money grab is why I didn’t get back into MtG recently.
I considered sticking my toe in and was told “oh yeah, just buy a $90 commander precon and hop right in.”
Yeah, no thanks.
Everybody who was passionate about games have left and been replaced by money-grabbing opportunists who only want to inflate the stock value, bail out and get their severance pay.
I don’t have links to it at the moment (I’m prepping dinner… so excuse the laziness 😅) but if you search “D&D controversy” or “OGL” you’ll find plenty of discussions and analysis.
In short: they tried (but are still attempting to) bring micro-transactions and loot box mechanics to tabletop games.
I just searched for updates on the matter and found a Lemmy post with a youtube video.
You know, I'm not surprised about that, and not in a good way. CR is part of RPG culture I'm not good with, and I'm totally unsurprised that people who were part of 5e are joining them.
All I can hope is that seeing Hasbro lose people will draw attention to other systems - or for Hasbro to make a marketing push on the Essence20 system in addition to (or instead of) d20.
I'm sorry, I only feel like typing it once, please look up-thread, or here:
https://kbin.melroy.org/m/[email protected]/t/995294/-/comment/7944352
Back on PC now, copying it:
The commodification and the desire for mass appeal are the top-level issues I have. I feel uncomfortable when I see the modern D&D branding on stuff in "normal" stores. It takes away the community and puts Hasbro in the central role, rather than the network of GMs who should be the majority influence. If I wanted a hobby with a company in charge, I would play Warhammer.
Now, on the community side, my biggest issue is with things I see as derived from CR. The lack of respect for simple theatre of the mind is a direct issue with the way I've always run and played since I left D&D. The tolerance and even acceptance of paid DMing also pisses me off in ways that make it very hard for me to remain civil.
Those are the big ones. There's also the fact that D&D doesn't seem to have the offramps it had since AD&D1 (and which admittedly went downhill when the Forge went out of the spotlight).
The commodification and the desire for mass appeal are the top-level issues I have. I feel uncomfortable when I see the modern D&D branding on stuff in "normal" stores. It takes away the community and puts Hasbro in the central role, rather than the network of GMs who should be the majority influence. If I wanted a hobby with a company in charge, I would play Warhammer.
Now, on the community side, my biggest issue is with things I see as derived from CR. The lack of respect for simple theatre of the mind is a direct issue with the way I've always run and played since I left D&D. The tolerance and even acceptance of paid DMing also pisses me off in ways that make it very hard for me to remain civil.
Those are the big ones. There's also the fact that D&D doesn't seem to have the offramps it had since AD&D1 (and which admittedly went downhill when the Forge went out of the spotlight).
The lack of respect for simple theatre of the mind is a direct issue with the way I’ve always run and played since I left D&D.
What do you mean by this?
The tolerance and even acceptance of paid DMing also pisses me off in ways that make it very hard for me to remain civil.
Why? Running a game is work, and not every group that wants to play has a good GM. How is it any different than commissioning art of your character or buying an adventure module? Don’t get me wrong, I prefer unpaid friends, but I’m blessed with multiple potential GMs in my group. Not everyone is so lucky, do they just not get to play? Or are they forced to nominate a GM who won’t enjoy it and won’t run an enjoyable game?