Feeling a bit of mental friction again with the game project, this time with the story/character/dialogue kind of stuff. The block is that I need a "reason" to progress through the races and worlds, but a lot of the way to sell that in the game is to make animations, music, dialogue, etc.

Basically...I need to inject some more charm into the game. It has some, sure, but it's still very empty feeling. Stuff like actual characters to interact with (outside of karts) and short cutscenes is what it really needs right now, but I'm less confident in those areas currently so I'm somewhat afraid to start working on it.

Reminder mostly to myself but also to anybody it speaks to:

Your #gamedev project (or anything) doesn't have to be finished ASAP. Every little bit you add, no matter how small, pushes you closer to creating a full experience.

This means it's okay to have lulls in progress from time to time, in fact it's probably a good thing because it gives you an opportunity to recharge your creativity and refine aspects that might be a bit lacklustre.

Powering through might get you somewhere faster, but slowing down the pace will help make sure where you end up is something you'll be more proud of.