Went on a walk to ponder status effects in JRPGs, got into a rainstorm and suddenly had this realization:
@MOKKA sudden game idea, which surely must have been done already: inverted escort mission where actual player objective is to be annoyng, and NPC is strugging to keep them safe
@nach It's not exactly the same, but the first act of Dragon Quest 5 has you play as a child who never listens to his dad.