A game hook (without a game yet, see last post!) #TTRPG #TTRPGDesign

It's your first venture, and you're nervous. You don't expect to live for even 15 minutes. With you are two other first time adventurers, and each of you carry nearly the same equipment: a shoddy spear, the clothes on your back, a couple matches, and a candle. The rotating gate that leads out of The Camp begins turning as you approach, and you step up to the line. From here there is no turning back. You feel the hair on your arms stand on end, and your pulse quickens as your hands feel clammy. This close to the gate, you can smell rot and decay wafting in. By your side Learhey says "ready," and you and Glaauh nod. The gate swings past and you all step to follow it, gripping your spears.

The light posts at the gate are enough to illuminate the first room you step into, but not much further. You look around at the three possible paths. Down into the ruins of ancient underground structures, out into the subterranean caverns, or up towards the surface. More experienced adventurers recommend the caverns as the least deadly for a first venture, but there is also much less to find nearby.

Mere moments after the gate closes behind you, a loud shrieking comes up from the ruins and you hear something quickly approaching. You all look at each other for but a moment and dash for the caverns, the choice made in a moment of fear without even a chance to think. Except Glaauh didn't actually dash for the caverns, and you see them go up toward the surface too late. You hear the shrieking reach where you were and you keep running. There's no going back, and you are now only a party of two. You feel yourself hope that whatever it was that came up follows Glaauh, and feel a twinge of guilt, but the fear snuffs it out fairly quick, and you press on.

Learhey is a little ahead of you, but the light quickly darkens as you get further away, and the last you see of them is their hair trailing behind as they miss the deep pit before them and tumble down far away. You hear them scream and then a crunch, but you continue on, there's nothing you can do to help. You do slow a bit as you step around the pit and listen. From behind you don't hear anything nearby, nor to the front. A chance to light your candle. It could draw creatures toward you, but you won't be able to get anywhere if you can't see.

The light from the candle illuminates the walls, and you can see writing and pictograms. What luck! There's directions here, marking hazards to be avoided. But then the ceiling begins to move, as a creature releases its hold on the rocks and drops to the ground beside you.

The large claws and rocky looking hide are unmistakable even from only hearing descriptions: a boulder moth. You recall the best place to try to attack it is the softer belly flesh, which means trying to flip it. You won't be able to outrun it, so you bring your spear forward to strike and catch the creature mid leap into you. The force of it knocks you back into the rocks behind you, but your thrust also struck true, and the creature wavers before you. It shows little fear of your spear, but it leaps towards you again regardless, and you don't manage to react before the claws reach your neck.

The pain and agony of the wound flashes into your perception, but seemingly only moments later fades away and you descend into a darkness. A void that consumes you before your consciousness entirely evaporates.

You open your eyes to find yourself back in The Camp. Your first death. Some say they get easier as you go, others say they get worse. You hope their will be few. The spear, clothes, and candle you had are lost, but hey, that was expected. You sit up on the large fungal bed upon which you have been returned. You're in the recovitory, where the mystical force that recovers adventurers deposits their replaced bodies and conscious.

You know you'll try again, but this time you'll expect the boulder moth in that cavern. Knowledge of that might be worth at least a thicker shirt for the next attempt.

What do you think? Any recommendations for a game system for this? It's kinda combining rogue-like elements with ongoing advancement in weapon skills, magic, and knowledge.