Today I'm running a #ttrpg one-shot for a newly formed group to prime them for a new proactive campaign in the #planebreaker setting, using the #CypherSystem .

It's always this pre-event anticipation - new group (a few new people), new setting - and the dread of "this is going to be awesome!" and "oh my, will they like it and want to commit?" :)
I'm optimistic, yet the feeling remains based on the unknown.

All in all: huge success - everyone involved liked it, liked the new people, and wants to commit to the campaign.

Now the even more daunting task: (almost) completely give up "control" by not having a premade module/campaign, and be fully driven by the character's goals.
I'm evolving as a GM :)

Plus: Next week I'll do the same dance with a second newly forming #ttrpg group, this time sci-fi in #TheRevel , also #CypherSystem .

And again a great success with a second, newly formed, group of people playing a #ttrpg one-shot in the #CypherSystem today. They, as well, are now curious to start a campaign based on character-driven goals - and this one in a hard-sci-fi setting.

Tomorrow the first group, the fantasy one, is coming together to create their characters - and come up with their goals for a proactive campaign. I'm excited.

All right - first time having a session zero for a #ttrpg campaign where main points of the characters were defined together, including their goals for proactive roleplaying. (This was the fantasy group.)

It's a mixture of exhausting, exciting, with a hint of doubt as well as amazement.

I fear I have now 6 almost independent goals from 6 characters, yet they could be refined to *have* some common thread. I realize: this needs some thinking, yet seems to be possible.

Today the second group (the Sci-Fi ones) had their first #ttrpg session zero for their proactive campaign - yes, first of two session zeroes, because they rather preferred to discuss and clarify group cohesion and character goals, instead of rushing too much.

Next time to be for character creation according to rules. Though I hope/suspect it could be quick enough - thanks to #CypherSystem - to also dive into the game narrative. At least I should be ready for that option.