What are your "required readings" for a game designers, that are not design books.
For instance, I think any systemic designer benefits from knowing the rules of DnD and MtG, including how they evolved and (most importantly) why.
What are your "required readings" for a game designers, that are not design books.
For instance, I think any systemic designer benefits from knowing the rules of DnD and MtG, including how they evolved and (most importantly) why.