What are your "required readings" for a game designers, that are not design books.
For instance, I think any systemic designer benefits from knowing the rules of DnD and MtG, including how they evolved and (most importantly) why.
What are your "required readings" for a game designers, that are not design books.
For instance, I think any systemic designer benefits from knowing the rules of DnD and MtG, including how they evolved and (most importantly) why.
@tomgrochowiak "The Animator's Survival Kit" and ideally also "The Illusion of Life", the two bibles of animation... because (too often forgotten) it is *essential* for designers to understand visual communication and how movement works, especially if they work at all on player movement or NPC behaviour, or anything visual or feel-related.
If you want the long(ish) version of why and how, read this: https://www.gamedeveloper.com/design/why-designers-should-learn-animation