Sitting here reformatting the Utopia K240* manual in Libre Office Writer for no reason. They wrote quite a bit about the ships. Ship computers are spec'd between 200-5000 MIPS. The Amiga 500 Motorola 68K was around 1.4 MIPS in comparison. Looking at modern CISC, a 2020 Ryzen Threadripper is apparently 2,350,000 MIPS.

But the ships probably need a stable CPUs hardened for space. Don't exactly need to solve mazes in space either.

*aka Fragile Allegiance for you PC folk.

The K240 manual (text at Lemon Amiga, scan at HoL) has these very '90s 3D renders which look nothing like the game sprites really. But it was rather hard to model at the time--I made a fair amount of blobs with blobs on myself. With stretched projected textures. My favourite method was to draw a silhouette and spin or extrude it (in Imagine). Worked great for hard scifi ships with lots of radial elements.

Did a ref sheet for the K240 ships starting scaling the blueprints, and discovered that the manual is doing the sci-fi thing where ship sizes are just haphazard numbers and volume in not understood. Looking at the game relevant specs, like weapon slots, HP, ore cost, lengths should probably increase like 10, 15, 20, 25, 30 or something.

Combat Eagle: 30 HP, 10m, 2 slots
Fleet Battleship: 70 HP, 92m, 6 slots

Fleet tactics were ultimately made kinda irrelevant in K240 due to Asteroid Engines.

I guess if the ship hulls are just like balloons, then a larger ship might not be more powerful.

If the shield modules negated damage like in Master of Orion 1 then it might be worth it to get a larger ship. But in K240 the shields just add hit points. There's also a bug where repair towers make shield boosted hit points overflow to 0 and kill the ship.

K240 has a lot of hidden info, which isn't good for a strategy game. But it's cool to build stuff on asteroids and see the ships fly around.

Rescaled the K240 ships based on gameplay feel and doodled a bit of nonsense detail on them.

Typing enter nasa enter will spawn cheat ships. At first I thought the Fleet Battleship would be able to 1 on 1 an enemy colony since I got it by cheating so early and the sprite is quite large, but it's just about as powerful as a few of the small ships.

Repixeled the K240 buttons and the Fleet Battleship.

I think the game is 14 colours + two anim flash, and a bitmask (so 17 colours including background transparency). But it might be 32 colours if it uses a sort of half-brite mode for the GUI dimming. Dimming could be done in 16 colours with palette and blitting operations as well I suppose, if the palette is organized properly.

A 1-bit 2 colour screen at the bottom for hover-over text and messages would've been nice. Game insisted on 320x200.

@androidarts please how can I try this game out? :)
@thomas_klopf FS UAE or WinUAE, with kickstart ROMs and the three K240 .adf disk files... which are hard to find... I think they're in the Amiga TOSEC on Archive. It's a bit convoluted to actually play though with lots of mystery meat buttons, setting budgets and such. Master of Orion 1 is the better game imo.
@androidarts cool thank you ! 😊