Credit to Tim Buckley - Ctrl Alt Del
Credit to Tim Buckley - Ctrl Alt Del
Developer: here’s a fun little thing people will be excited to find!
Player: I will never trust anyone again
I love it, when Devs anticipate that players might break their levels and reward them for it.
E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.
Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.
IIRC the team behind SMO is the team that made Donkey Kong Bananza. So… Either another team is responsible for a new 3D Mario, or it will take quite a while before we get another 3D Mario. So far, there’s no announcement for a new 3D Mario (yet).
But Donkey Kong Bananza looks dope. Also I like that Ceave Gaming video where he overanalyzes the Donkey Kong trailer and goes over all the bits that have been revealed so far youtu.be/xc_YjHqqTm0
I thought I recall them talking about working on SMO2 like several years ago (before Switch 2 was announced, obv). I’ll see if I can find a link…
But I didn’t know that about the DK game, that’s good to know.
James Pond 2 springs to mind.
Didn’t one of the Spring Yard acts in Sonic 1 have a spreedrunner-friendly red spring too?
This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”
“…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”
“…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”
“…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”
“…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”
In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.
I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
I have a bachelor in have design btw…
There’s an old adage that says “doctors make the worst patients.”
I wonder if the same can be true for game devs and players.
I have a bachelor in game design btw…
This is why I like saying “average person” when I talk about specific topics.
People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.
Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.
I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol
And basically every game in the series too. Even the two Retro Studios ones.
Also Yooka-Laylee and the Impossible Lair and Rayman Origins/Legend. Don’t tell me those are not Donkey Kong Country, they know exactly what they did.
If I recall, DKC also had a secret INSIDE a secret.
I was following a strategy guide to get the last bits of secret and that one was a pain in the buttholes.
I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.
Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.