A mini-announcement about Unity games, performance, and IL2CPP codegen:

https://blog.s-schoener.com/2025-04-07-cpp2better/

IL2CPP, but better | Sebastian Schöner

IL2CPP is Unity’s AOT solution for C#, which takes compiled C# in the form of IL-code and turns it into C++ code, which can then be compiled using regular native toolchains. I have looked at a lot of this generated C++ code and the machine code it compiles to. There...

Sebastian Schöner

@sschoener oooh that sounds excellent!

However, "why Burst is often still faster than Burst"? I want to know the answer to this question.

@aras Thanks! I have reshaped reality to no longer have this contradiction. I just need someone to restart Earth or something for the fix to apply.
@sschoener @aras pff there’s no hot reloading in this version of Earth?