I'm playing an ocarina of time rom hack and anyways I had an idea for a different ocarina of time rom hack where it's just a giant water park or perhaps just the lazy river. Like, what if there was a lazy river, and it went around in loops in a cave, and whoops it also has a few waterfalls. And that's it! Just a little lazy river cave for you to explore and drink in the vibes.
and maybe also one of those novelty water park ice cream stands were the ice cream is a bunch of tiny spheres for some reason
I saw this as I was trying to fall asleep last night
Imagine standing on the middle of that rickety bridge, holding on to the sharp slimy metal for dear life as your mind gives way to the deafening roar of the waterfall felt through your entire body and you experience the most sympathetic nervous system activation you've ever felt in your entire life.
I forgot to post these earlier, but I drew some more pictures last night
I made a thing that creates flow maps from curves, and then got a little carried away.
#blender #geometrynodesGetting the water to look right with blender's material system is shaping up to be a bit of a challenge. I figure I'll bake the actual flow map out to a texture so I can use it to distort and animate whatever texture I end up using for the water. I'm probably going to end up just using vertex colors for lighting and just use eevee to blend everything together, since the actual lighting system is too ham fisted for this.
that or I might build my own vertex lighting system with geometry nodes and just use vertex painting to make corrections
anyways I think I've decisively determined the answer to the main technical hurdle for this project, which was "can I make creating elaborate vector fields fun and easy" (ans: yes)
I made another one of these. I'm going to try to turn this one into a simulated marble run type thing with godont.
@aeva if you ever want to get into vector field for pathfinding :3
https://grail.cs.washington.edu/projects/crowd-flows/ @pupxel @aeva Hehe. "Requires DivX to view" :)
Been a long time since I've seen anybody mention divx or xvid.
@kojack @aeva look at the year lol 2006
@pupxel @kojack just think, they're doing this at interactive speeds in 2006. with this kind of tech, the games in 2026 are gonna be out of this world