Forgot to record this scenario, Cult of Sentinel Hill, that we played in March. I think we solved it but at the expense of both my investigators going insane (and one wounded). A lot of combat but not many puzzles, not my favourite...
Speaking of puzzles, the "Ill-Fated Exhibit" scenario we played last weekend was much more interesting with actual clues you need to piece together and make deductions. It wasn't too difficult although my investigators still went insane.
It's been a while but we played "The Jungle Awakens" 2 months ago to get used to the madness again. The scenario was pretty straightforward and predictable, and while enjoyable, is probably better suited for introducing people to #MansionsofMadness.
Barricading a bunch of "Dearly Departed" zombies, we stopped the cult from raising more of the dead without our investigators getting insane or wounded. Quite a feat for this 5* difficulty scenario played across 2 sessions totalling 4 hours. Although we were lacking lore and had some bad dice rolls, things eventually worked out with a decent balance of monster fighting and puzzle solving.