@johnhattan @patrickd I didn't really understand what was going on in Mamono Sweeper.
But I sort of got the hang of Dragonsweeper right away. The logic thinking is close enough to Minesweeper to "get" it pretty quickly. Especially the 100 point mines, because that reverts to classic Minesweeper.
I've only played it a few times so far. It seemed kinda impossible but in the last game I got lucky and hit some sort of scroll that revealed the locations of the 1 point rats.
@patrickd @johnhattan Okay, I don't like those sorts of game design things. I prefer something that doesn't require creature facing and such.
I'll just have to build my own theme park.
@patrickd @johnhattan I played some more times and I think I've got the hang of it. I accidentally clicked on the red slash through mine icon thing, and found out that it blew up all the mines and turned them into experience points. That helps clear the board a lot!
I haven't quite cleared the board entirely ... had one 7 left over I didn't clear. But I was a bit sloppy. I know I can clear it.
@patrickd @johnhattan Ah, well I did clear the board - or so I thought. I cleared it of monsters, but I didn't realize the walls could be broken.
I ended up with one wall left over, so one point shy of actually clearing the board. I don't know if I feel like playing all the way to a 100% score.
It was very fun, though! Thanks so much for the heads up!
@patrickd @johnhattan If I make my own clone, the biggest game design change I'd make is to have XP overflow spill away rather than accumulate indefinitely. So, you have to both manage not going below 0HP and also not go over max XP.
Also, health would be "food" items with variable amounts. As with XP, any HP overflow would spill away. Health potion would give max HP.
Hmm ...