Somebody should make Sim-15-minute-City. A Sim City-inspired game based on urbanist principles. Start with a desolate suburban moonscape and turn it into a delightful 15 minute city.

#urbanism #15mincity

There should be a cheat mode that lets you turn off NIMBYs.
@MegaMichelle no need to even make urbanism a goal. Just bake in all the research about environmental outcomes, health effects of isolation and car use, etc. and let people figure out what works on their own.
@MegaMichelle
Then market it to the conspiracy theorists 👍
@MegaMichelle existing city builders already typically handwave the need for parking lots because they're ugly and sprawl so much 🙃
@MegaMichelle a point I heard a while ago, which has never really clicked before, is that city builder games almost all set you up to make a car dependent city. You get an unbuilt landscape with a highway off ramp, and the basic infrastructure you can build is streets and roads. As you progress through the game, you can build transit, first buses and only when it's a small city any rail transit. If the game has bike and foot paths they only unlock later to fix the damage from the early game.

@MegaMichelle ... but historically basically no city has ever grown that way. Even in north America, every major city started before cars existed.

A city builder game that reflected that would start you with an unbuilt landscape with a train station or harbour, you'd build streets for pedestrians and horses; as the town grows at some point trams, electric or horse drawn. Then cars and bicycles would begin to appear around the same time and you'd choose whether & how to accommodate them.