New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs

Source repository:
https://github.com/runevision/Dither3D

#gamedev #vfx

Surface-Stable Fractal Dithering Explained

YouTube

By popular request I've added support for color RGB dithering, CMYK halftone, true 1-bit low-res effects, and much more to the Surface-Stable Fractal Dithering repo!

See it all in this groovy feature demo video (I spent a long time on it) and ๐Ÿ”Šsound on:
https://www.youtube.com/watch?v=EzjWBmhO_1E
#gamedev #vfx

Feature Demo of Surface-Stable Fractal Dithering

YouTube
@runevision very nice!