So, I've been playing #WorldsWithoutNumber lately, and for the most part it's a great #TTRPG and I've been enjoying it, but this shit is the stupidest, most ludonarratively dissonant restriction. No reasoning, no specific in-game mechanic referenced, no narrative, just:
@FalconianP it's like that awful scene in Harry Potter where Dumbledore leans into the camera and says directly to the audience "the Time Turner can only ever be used once because otherwise it would trivialize the rest of the narrative, which you wouldn't enjoy" and then he skateboards out of the scene while giving everybody the middle finger, and air-horns play

@FalconianP I mean I could justify it and you could too but - it's a little silly, mainly because it's so disconnected from what immediately goes before it which justifies why it can't actually be useful ...

The terrible thing is if they'd just stopped there, it'd be fine. The question immediately comes up not why CAN'T it, but "why even ONCE?"

#TTRPG

@lextenebris Yes, EXACTLY. A note like "these are never potent enough to meaningfully do more than tricks" or something, that's one thing, but it working once and only once with nothing changing in-universe is baffling.

@FalconianP Honestly, the reason it stands out so much is that it's absolutely not what we expect to see in that generation of RPG design.

Tying the ability to affect the fiction to an arbitrary exo-fictional time period? I didn't realize it was the late 80s!

#TTRPG