Now here's a weird #gamedev question:
A lot of words have been written and recorded on #worldbuilding for fantasy worlds regarding history, culture, ecology, and many other elements. But most of it seems to assume the context of novel writing and pen and paper game design.
But when it comes to videogames (and comics and animation) the visual look of fashion, architecture, and technology matters even more.
Has anyone seen resources on this visual design aspect of worlbuiding?