Lets say I have a base damage of 100 and skill that does double damage and another skill that does +5 damage. What would you expect?
205 damage
47%
210 damage
53%
Poll ended at .
@grumpygamer imo the scale modifiers should come last unless there’s visual reason showing the order/why. The best outcome, which on other hand you can also do the worst outcome when it comes to debufs and feels fair. But a way to present the player with the reasons/order might be to describe the skills in steps. “After enemy gets hit, (SKILL) doubles the damage”