Lets say I have a base damage of 100 and skill that does double damage and another skill that does +5 damage. What would you expect?
205 damage
47%
210 damage
53%
Poll ended at .
@grumpygamer in most games, double damage is a temporary thing, I think. And then when activated it would double whatever you had at that moment. So even as a permanent bonus I would go with applying it last.
Also if the game were heavily using/relying on +x modifiers then it would feel like a rip-off to me if it were only doubling the base damage and by that maybe only adding +10% in reality. Unless it were clearly saying to only double the base damage.
@grumpygamer on the other hand - would be funny if double damage were part of a weapon's rune/glyph/gem slot system. So that it would matter in which order to add them to a weapon, making the sorting a little "mini game". Or if they were attached permanently, non remixably that it might be a bit of a gamble to add the double damage now to beat this tough boss. Or later, when more slots are filled, for a higher doubling effect.