Lets say I have a base damage of 100 and skill that does double damage and another skill that does +5 damage. What would you expect?
205 damage
47%
210 damage
53%
Poll ended at .
@grumpygamer I would typically expect flat bonuses to be applied before multipliers
@tylermullins @grumpygamer I second this. Because without some strict order of operations, applying multipliers first converts a "2x" multiplier into a "+100% base" bonus (which wouldn't be a bad way of phrasing it if, for instance, you don't want multipliers to stack, either).

@tylermullins @grumpygamer There is one exception that comes to mind; the very few games that apply reduction modifiers (i.e. "Attacker's Attack - Defender's Defense") *after* the multiplication factor on the Attacker's Attack.

But that...generally leads to an even wider possible damage spread, and...likely means the flat bonuses aren't worth it at all.