I just committed a 2,300 line change. Biggest in a long time. It's not code though. Every line of dialog in my game is like 14 lines in a JSON config. I am manually positioning and sizing every single textbox, and it is labor intensive. I should automate some of this, but I want to see how it plays in testing first. Got one scheduled for tomorrow. #gamedev
I still always need more playtesters, BTW. Not a lot of people have SteamVR capable hardware, so if you do, and you want to play 3D tower defense in VR with elemental foxes (now with story!) hit me up. #PlaytestersWanted
Shaved off about 1,000 lines of text-box configs, after removing everything made redundant by reasonable defaults. Still have to position text from foxes in the levels, but when named characters speak it's now down to just name, text, width, and portrait...most of the time. The manual controls are still there, if for instance, I want to add extra images to the dialog.