Fully playable Star Wars: Battlefront 3 Wii build leaks online

https://lemm.ee/post/50465427

Fully playable Star Wars: Battlefront 3 Wii build leaks online - lemm.ee

Lemmy

:(
I’m not a bot, I’m just sad I never got to play this game. I went crazy for battlefront 2 when it came out.

Beep boop, I’m not a bot I’m an astromech.

Galactic Conquest was one of the best modes ever.

So good! I love how the conquest progressed over time.

The extra reinforcement is OP tho haha

Sounds like a good reason to seize greater control of the Internet.
You should really get back on the medication pal.
I thought the sarcasm was obvious enough. Guess not.
holy shit no fucking shot. fully playable battlefront 3???
Fully playable build, but it’s probably not a complete or finished game

From the article:

“It was pretty much done, it was in final [quality assurance testing],” Free Radical founder and former studio director Steve Ellis told GamesIndustry.biz in 2012. “It had been in final QA for half of 2008, it was just being fixed for release. LucasArts’ opinion is that when you launch a game you have to spend big on the marketing, and they’re right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished.”

They also say the controller mapping is a challenge in the emulation software, but doable. It’s the wii version so I bet the aiming and whatnot is going to be wonky when using a controller or kbm vs the other releases.
Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.
Would it be possible to play this on an actual Wii or Wii U?
I would guess it’s possible. I had a friend with a hacked Wii and it could run like anything. Probably easier today than it was then to sideload

No, it’s a dev build and a real wii doesn’t have enough memory to run it.

It’d work on a dev kit, if you had one.

Thanks for the info!
Still better than the new EA ones which aren’t finished and aren’t playable.
What’s with all the faces and being downvoted lol

Reportedly found on a Wii test kit discovered at an e-waste recycling center

Man, talk about a find.

The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. www.eurogamer.net/free-radical-vs-the-monsters

And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)

“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”

Free Radical vs. the Monsters

The story of Free Radical Design begins with one of gaming's milestones, and after almost nine years it ended with the …

Eurogamer.net

A scientist in Goldeneye was called Doak. The scientists were named after the creative team, I wonder if it ks the same guy.

Now I dont know where I got te factoid though

I thought the same thing as I read this. Makes me think it’s gotta be him
Yep, David Doak gave us GoldenEye, TimeSplitters, and apparently this lost relic too!
Who did Perfect Dark?
Martin Hollis, but Doak was co-designer. www.mobygames.com/game/4034/perfect-dark/…/n64/
Perfect Dark credits (Nintendo 64, 2000) - MobyGames

The official game credits for Perfect Dark released on Nintendo 64 in 2000. The credits include 105 people.

MobyGames
Look at the link at the top of this comment thread, great read and tells you how small the teams were back then
15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
Tbf, the early games industry was notoriously bad at crediting people