Godot Proposal: Collaborate with other projects to create a new 3D interchange format

https://pawb.social/post/17009422

Godot Proposal: Collaborate with other projects to create a new 3D interchange format - Pawb.Social

It is hard to get models out of Blender into Godot (correctly and without loosing half the work). Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion. I’ve submitted this proposal to other open source projects as well: * Blender: https://blender.community/c/rightclickselect/vZP5/?sorting=hot [https://blender.community/c/rightclickselect/vZP5/?sorting=hot] * Bevy: https://github.com/bevyengine/bevy/discussions/16632 [https://github.com/bevyengine/bevy/discussions/16632]

I feel like the problem is Blender and Godot have different needs when it come to models. Godot is real time and blender is slow but far more capable in what it produces. It would be extremely difficult to make a new format that can handle both use cases. I think what we really need is a “best modeling practices guide” for godot/gamedev. My biggest issue when I never know what will work and what doesn’t. I don’t think we need a new format just more documentation and guides for modeling in blender for gamedev.

I feel like the blender and Godot communities should have enough overlap to provide a steady stream of documentation and tutorials.

I would love to see a tutorial showing a minimal game built from the ground up including modeling, texturing, and animating models in Blender then transferring them to Godot and building the game. Instead people seem to focus on one app or the other and hand wave away the details of the transfer.