The Witcher 4 has entered full-scale production, CD Projekt has confirmed
The Witcher 4 has entered full-scale production, CD Projekt has confirmed
Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.
It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Not that unreal is perfect by any shots.
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.
First hour of the game I googled “Aloy Talks too much” I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists. Lara is alone, doesn’t try to solve the puzzle for the player in the first 5 seconds, let’s the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she’s just muttering to herself in the wild, she even narrates her actions like an audiobook The constant hud and text over every in world item also ruins the immersion. Yes I get that you don’t see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.
Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.
It is still my favorite game ever, regarding story, world-building, characters, music, quests and overall gameplay.
But it’s a bit weak on combat mechanics, there I prefer Elden Ring and Dark Souls 3.
“Production” in software development means it’s available to end users.
At first I didn’t understand they meant development.
Ditto. Was surprised to hear it that far along, with absolutely no prior leaks/hype, except maybe they learned from CP2077.
Eventually sorted out they mean ‘production’ in the movie sense, not the product sense. And I suppose that’s fair, given how much modern ARPGs incorporate voice & physical acting, foley work, motion capture, etc
It’s aight now.
3060ti on endeavor getting 100+ fps at 1440. Some bugs here and there only seen one t pose in 40 hours
Occasionally we get the odd tech update but hy consider is basically finished now.
But the tl:dr is
Bugs fixed
Optimized
Gameplay enhanced
Dlc is amazing