Its not going to grow by itself
Its not going to grow by itself
Opposite of me! Have yet to touch quality…
How did you deal with research? Just mod it?
As [email protected] said, all parts of Factorio are mods, and can be enabled separately. The Base mod, which can’t be disabled has the vanilla game; the Quality and Elevated Rail mods, which are from the Space Age DLC but can be activated whenever; and the Space Age mod.
I don’t know which mod is responsible for changing science and recipes though. Coupd be either side.
Idk man, don’t you think your module factory on fulgora could use an upgrade? and your gleba base isn’t very efficient.
Plus you’ve barely even touched quality. Have you tried out a legendary big mining drill yet?
Actually, Gleba is working pretty great. Why? How? Fuck, I don’t know. I think the gods of engineering smiled down on me. Or had pity.
It’s Aquilo I am concerned about. That base is in a constant state of failing but not actually breaking down. Like a sinking ship that doesn’t have the courtesy to finally submerge.
…
Also there is the shattered planet. Bragging rights are the most important rights after all.
I heard one tip where, if you want to throw a FUCKTON of materials at worms, build a 4×4 square of nuclear reactors, let them heat up to 1000, then aggro the worm to try to chomp down on the reactors, causing it to nuke itself.
Advantage: available with only up to chemical science
Disadvantage: you’ll have to build four nuclear reactors, just to blow them up
Also, fair. Railguns are a Cryo science thing.
And try non-explosive Uranium shells and a few gun speed upgrades. You need to overcome the healing with DpS, and the worms are weaker against kinetic shells than explosive ones.
Add some poison capsules and you can deal with at least small worms fine.
Gonna find out later myself if and/or how well mass Teslas work against worms. First build a factory on Fulgora that can get me to space, then research something with EM science, then unlock Purple and Piss Yellow science (yes, I’m trying for that super rare achievement), then work on the other fun gadgets and upgrades, before finally flying off to Vulcanus.
Railguns are better for big worms and only really necessary when/if you’re gonna push Vulcanus to megabase levels.
What? I had to uninstall Factorio to install Space Age on my machine (Linux) - I’m pretty sure I see new stuff in the tree, although I’m still building from scratch in the rare time I get to play.
I sure hope I don’t have to install mods! I’m trying to keep this play clean.
I’m assuming you’ve played it, but for others reading this: It’s more than just bonus content, the base game has been reworked to integrate the planets into the progression.
A Space Age playthrough is different than a base game playthrough basically from the get go.
It’s different. They both have pros and cons.
The creator of Space Exploration was hired before they started the Space Age DLC, so a lot of lessons learned from it are implemented in Space Age.
There are tons of great overhaul mods to play though. I’d probably play something else before doing a Space Exploration run because they do share so many similarities it might be better to leave some space between playing them.
Yeah this is why I’ve never tried it. When I was still on reddit the way people talked about space age turned me off. It seemed like a massive time sink that was more about upping the logistics to the nth degree than about new mechanics.
I really like space age so far because of how differently I’ve had to play on the first planet I landed on.
I like factorio in the same way I like cocaine. The first time I played factorio (without any stimulants involved) I played for 72 hours without food, water, or sleep.
Holy fuck what a great game. Great for independently wealthy people with no family or responsibilities.
Space Age? Whaaaat?
Edit: Oof… The dlc is the same price as the base game. :/
I’d ask if it’s worth it, but I can’t trust the Cracktorio fiends to be objective.
Factorio addict and I can’t resist responding.
It’s absolutely worth it in my opinion. They have reworked multiple major systems in the game for QOL improvements (but most of those changes do not require the DLC). The progression has been reworked to fit in with the completely overhauled late game that revolves around traveling to different planets and managing logistics between them. So you’re not just getting bonus content.
I’m just dipping my toes into the new content but I think they did a phenomenal job of expanding on the base game without just adding another layer of complexity. I won’t go into detail in case you hate spoilers, but when I got to my first planet it was a similar feeling to the first time I played Factorio. It brought back that feeling of winging it and having to work out the best way to solve problems, which I hadn’t felt since my first couple playthroughs of the base game.