Obviously, I love content updates to R6: Siege but my favorite thing about being so invested in this game is these Player Protection updates from the dev team
Obviously, I love content updates to R6: Siege but my favorite thing about being so invested in this game is these Player Protection updates from the dev team
Binary Hardening is still such a cool idea to me. As a SWE, I have to imagine it's a really fun thing to work on even if I have no clue where I would even start trying to engineer it.
I don't play much on console, but I'm confident that Siege's #MouseTrap will be a trendsetter for many similar efforts across serious #CompetitiveFPS games on console.
#VideoGames #Multiplayer #PlayerProtection #Rainbow6Siege
I'm also looking forward to crossplaying with my friends who only play on console (assuming I can opt to only matchmake based on inputs because I don't want to subject them to MnK lol)
I do think it's interesting that intentional PC-console crossplay is taking time to develop since it seemed to work really well when that bug had consoles accidentally matching to PC lobbies lol
#MouseTrap #CompetitiveFPS #VideoGames #Multiplayer #PlayerProtection #Rainbow6Siege
The anti-toxicity measures are one of my favorite efforts in all of game design.
I love the reputation system, but have to say I'm frustrated with how it works. I got dinged for griefing at some point even though I make a concerted effort to never troll anyone on my team so I don't know where that misconduct came from unless it was from a report. It dropped my rep a whole rank which is a real bummer.
#CompetitiveFPS #VideoGames #Multiplayer #PlayerProtection #Rainbow6Siege
I value my Reputation Standing over my Competitive rank. One report should not affect a reputation standing since it does not indicate a trend.
Oh, I should have read further. The refreshed system sounds like it will take this into consideration.
#CompetitiveFPS #VideoGames #Multiplayer #PlayerProtection #Rainbow6Siege
I'm stoked for the removal of unwarranted abandonment penalties. That's been a big problem for a long time.
Overall, I love the outline of the reputation system refresh and I'm always looking forward to more notes like this.
Siege’s dev team's work on player protection, and their efforts to communicate them, are industry-leading. It's fantastic
#CompetitiveFPS #VideoGames #Multiplayer #PlayerProtection #Rainbow6Siege