Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
Aside from the content of the article.
Do we ban any sources in this community? Wccftech is a well known click factory that fluctuates between clickbait, reposts with zero useful additions a’la chatgpt, and outright lies from their ‘sources’.
Most tech communities / subreddits that ban their content seem to benefit from it.
Do people just not know who and what Chris Roberts is?
This is what he’s done throughout his career - the only thing that’s notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.
It’s entirely possible that if Microsoft hadn’t bought out Digital Anvil and given him the boot, this wouldn’t even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.
Wozniak is probably the most famous example. He recognized the corrupting nature of money, decided he had enough, and stopped to live in comfort and occasionally work towards causes he finds important
Lots of people have done the same… But if they’re rich and still chasing after money? They’ll never stop
That’s the majority of them, but ragebait articles aren’t written about them, so you have no idea who they are.
Don’t be so easily manipulated by media.
Keep in mind Freelancer was released after Microsoft acquired Roberts’ company, kicked him out of a leadership role, and drastically slashed the scope.
Star Citizen is what happens when there is nobody above Roberts to say no, and now after years plenty of people under him with an interest in keeping the development churning.
I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than we agreed.
Anytime I read about this game. I have to do breathing excercises in a corner to calm my anxiety.
minecraft server binaries are a prime example of a “dedicated server”. tf2 is another. the alternative is a “listen server”, where one player acts as server. note that the term’s use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.
anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.
Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.
To make astronomically large spaces fit in cryengine, they made everything infinitesimally small.
So now the inaccuracy inherent in floating point calculations, instead of nudging things a few millimeters, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.
This is what happens when an ideas guy with no technical knowledge is making technical decisions.
Jesus fucking christ, that was their fundamental approach?!
… Did they ever come anywhere close to a dynamic server model, with dynamically sized in game zones being handled by dynamically changing server clusters, dependant on player count in an area?
After 10 years they increased the per server population from 50 to 100, but don’t worry server messing soon TM.
So no.
To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.
In fairness, when Star Citizen first went in to development CE3 was a modern engine.
Wow… I’m pretty crap at making decisions, but like… not that crap 😅
That’s like an impressively bad choice
I am engine developer, but even to this day you can clearly see Cryengine 3.x issue in star citizen.
They simulate zero-g areas as a Cryengine underwater map. You routinely see stuff floating as if in water even on planets with gravity.
You can also witness strange bugs that confirm the size issue (that they made everything extremely small in a Frankenstein version of a Cryengine map); one example would be your footmarks suddenly becoming massive.
The completely fucked up physics in sc (e.g. tanks bouncing like beachballs) is also a legacy of Cryengine 3.0.
Classic, the person who doesn’t know what they’re talking about is SO sure that they know the truth. So much so they’re out here correcting people and handing out false info.
so the engine they are building is actually pretty good
Keep living in a false reality pal. I’m sure you k or so much more than the engine dev who replied to you
This is what happens when an ideas guy with no technical knowledge is making technical decisions.
If you’re talking about Chris, he’s a coder too, and wrote some of the entiry container system for the game.
I’m not sure where you’re getting your info about them scaling everything down and that being the cause for wonky physics, though.
It’s still around?
I remember when Star Citizen first popped up, and it makes me feel old.
They consistently make promises for things that will exist in the future, which then takes them years beyond their expected timeframe to achieve, or just never do them because some other past promise or promise they will make later makes an original promise either totally unworkable or wildly different.
So, so many missed deadlines, which uh, actually were just aspirational.
And… this is a game that sells you ships, gear, for hundreds, thousands or even tens of thousands of real world dollars.
Some crazy promise will be made and oh, turns out that means we have to rework something like half the game’s systems to support that, but also they’re adding new content constantly that is always in some limbo state between following the old system’s paradigms and attempting to follow the new system’s paradigm.
It was kickstarted a decade ago with release dates which they’ve never kept thanks to a constant modification of what a release looks like - namely splitting the MMO-like Star Citizen out from the single-player blockbuster Squadron 42 - as well as scope bloat. A lot of people originally kickstarted the game (mostly for what we now call Squadron 42 + some multiplayer thing) but now a decade on, the MMO-like Star Citizen is seemingly the priority project and most of the people who are currently funding the game are primarily interested in that.
After hundreds of millions of dollars of funding, it seems clear that Squadron 42 in particular is in development hell as it still can’t seem to make it to market. Star Citizen, while playable, teeters back and forth from basically unplayable to playable and all “progress” is subject to wipes.
12+ years
hundreds of milllions of dollars invested
65+ million dollars in stretch goal funding
cool tech demo that you can play
hahahahahahahahahahaha
Instead of focussing on getting the core of the game finished and THEN expanding it they do it the other way around.
For example the mining loop now is broken again, people bought mining ships and vehicles with $$ and they are completely unusable. Not to mention all the bugs and instability. I hope they succeed but right now things are not pointing to something enjoyable within the foreseeable future at all.