What the person finds enjoyable at that moment is not always about the easy-of-use and enjoyment, but rather the goal, the context and or the emotional response it creates.

#ProductDesign #UXDesign #UX

https://uxdesign.cc/design-what-makes-us-human-a1b9013f1db6

Design what makes us human - UX Collective

UX design is about designing experiences that are easy to use, allowing the user to complete a task in an enjoyable way, but what if we replace enjoyment with producing an emotional response instead…

UX Collective

@dotmariusz I've yet to read the article, but I already completely agree with your comment: The primary point of good #UX is not enjoyment, let alone delight.

Especially in a commercial context, it's simply about letting users get their work done. If a product supports users in that goal, and gets in their way as little as possible, that is enough. (1/2)

After all, hardly anyone who completes a given task with the help of a tool will take the time to pause and go, “Well, _that_ was enjoyable!” 🤔

To put it another way, a simple “Done with that one!” is plenty of an “emotional response.” 🤷‍♂️

That applies to software just as much as it does to a hammer or a screw driver — even though many a #UX designer thinks otherwise. In other words, when done right, #UX/#IxD is not a glorious job. But it's an important and a deeply rewarding one. (2/2)